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Thread Statistics | Show CCP posts - 15 post(s) |
Zvaarian the Red
Evil Leprechaun Brigade
147
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Posted - 2013.12.03 20:27:00 -
[1] - Quote
Katrina Oniseki wrote:Maennas Vaer wrote:Feels very bland I'm afraid. Disappointed it isn't a blops. They said it would be for wormholes. What use would jump bridging be in wormholes? Besides, there's nothing stopping you from fitting an Improved Cloak like a blackops. I think we all expected that it wouldn't be a true covert-ops battleship.
For WH exploration? Yeah I'm not seeing it... |
Zvaarian the Red
Evil Leprechaun Brigade
177
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Posted - 2013.12.07 09:58:00 -
[2] - Quote
Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? |
Zvaarian the Red
Evil Leprechaun Brigade
180
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Posted - 2013.12.07 22:42:00 -
[3] - Quote
Mournful Conciousness wrote:So we've seen all the posts on how the Nestor should be. Here's how the SoE battleship will be: Gallente Battleship: +100% bonus per level to whinging about how much drones suck and blasters can't hit anything Caldari Battleship: +100% bonus to whinging about how much missiles suck these days Armarr Battleship: +100% bonus per level to levels of whinging about how much lasers use too much cap and suck so much compared to blasters Minmatar Battleship: +100% bonus per level to whinging about how the vagabond is no longer the most powerful HAC. Role bonus: +1000% to "look, I spent too much isk on a bling battleship, please gank me!" factor.
WTF is "whinging"? |
Zvaarian the Red
Evil Leprechaun Brigade
182
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Posted - 2013.12.08 13:04:00 -
[4] - Quote
Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. |
Zvaarian the Red
Evil Leprechaun Brigade
182
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Posted - 2013.12.08 13:06:00 -
[5] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:
... You make a good point about the drones there.
... This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself).
Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
drones are perfectly fine in WH space vs sleepers. Sleepers tend to target ECM ships, target painters, high dps and drones in that order. I use an ishtar with gardes in c3 space with no problem - i lose one every 20 sites or so. It's not the drones that make the Nestor unusable in WH space, it's the shininess. This is what will happen in my corp if one is seen on d-scan: Scout: "Nestor on d-scan, not in POS" FC: "OMFG! CALL EVERYONE, I DON'T CARE IF THEY'RE ASLEEP, CTA! 2Billion on the killboard coming up, Wooooo!"
Wormhole spotters FTW. |
Zvaarian the Red
Evil Leprechaun Brigade
220
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Posted - 2013.12.11 20:37:00 -
[6] - Quote
I still think this thing it very "meh", both visually, and more importantly mechanically. It's not bad per se so much as bland and kind of uninspired. The RR bonus just doesn't scream exploration in any way. |
Zvaarian the Red
Evil Leprechaun Brigade
250
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Posted - 2013.12.16 10:15:00 -
[7] - Quote
So it looks like the RR range thing is all that has been changed since this thread started. Hmm. I still don't see an exploration battleship when I look at this thing. I see a gimped Domi with tacked on bonuses. |
Zvaarian the Red
Evil Leprechaun Brigade
252
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Posted - 2013.12.18 05:13:00 -
[8] - Quote
XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
10000 m3 exotic dancer hold |
Zvaarian the Red
Evil Leprechaun Brigade
253
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Posted - 2013.12.19 05:21:00 -
[9] - Quote
Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Oh and I'd like to reiterate how god awful ugly it is. |
Zvaarian the Red
Evil Leprechaun Brigade
254
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Posted - 2013.12.19 09:27:00 -
[10] - Quote
Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ?????
I particularly love how well the intended use of lasers and RR go together.
In all honesty I would've done something like this if I were CCP:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: +2 warp strength 50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked
Stats unchanged.
This seems like much more of an exploration battleship that what CCP has created. |
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Zvaarian the Red
Evil Leprechaun Brigade
254
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Posted - 2013.12.19 09:28:00 -
[11] - Quote
Kagura Nikon wrote:Basically this ship is a huge success. Made the vast majority agree on something.. that it is UGLY as hell
And that it has no business being used to explore anything ever. |
Zvaarian the Red
Evil Leprechaun Brigade
257
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Posted - 2013.12.20 00:53:00 -
[12] - Quote
Electrique Wizard wrote:Zvaarian the Red wrote:Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ????? I particularly love how well the intended use of lasers and RR go together. In all honesty I would've done something like this if I were CCP: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: +2 warp strength50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked Stats unchanged. This seems like much more of an exploration battleship that what CCP has created. hahahahahahahahahah its an exploration battleship, not a venture
You are kind of special huh? |
Zvaarian the Red
Evil Leprechaun Brigade
258
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Posted - 2013.12.20 01:14:00 -
[13] - Quote
Disciple Cax wrote:Arthur Aihaken wrote:Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. Maybe he should learn to work on his people skills. When the premise for a new feature has been predetermined, it's more than a little disingenuous to have a thread for "feedback". That's not entirely fair since he did make a change based on the feedback. It's just not as much as we would have liked. And to the miscilaneous bonuses, I think it's funny. Who knows maybe someone will see them and come up with a great idea. Creativity is a collision of ideas no matter how weird or far out. It's how you sift through it and impliment that matters.
Seems pretty fair to me. The only change that has been made was an expansion of the nonsensical RR role bonus that they had already come up with. There have been zero changes to make the Nestor actually worth a damn for exploration (especially in wormholes), and I think it's obvious there won't be. So we have a gimped Domi with pointless bonuses for 10x as much isk basically. Yay! |
Zvaarian the Red
Evil Leprechaun Brigade
259
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Posted - 2013.12.20 19:27:00 -
[14] - Quote
erg cz wrote:Here is my suggestion to make this ship worth the money it will cost. Key pointa are 1. ability to fit and utilize bastion module 2. 7/7/7 layout to keep Gnosis and Stratios line (6/6/6 and 5/5/5 layouts) 3. bigger cargo hold: Gnosis has biggest cargo among battlecruisers, Stratios - among cruisers, why should Nestor has it smaller, than Gnosis has? 4. Bigger PWG, though this is not that crucial.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 70% reduction in Micro Jump Drive reactivation delay Able to switch to deployed mode (Bastion mode) 50% bonus to large energy turret optimal range 37% increased strength for scan probes
Slot layout: 7H, 7M, 7L; 5 turrets, 0 launchers Fittings: 12250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity:900
Making it a Marauder addresses the exploration theme how?
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Zvaarian the Red
Evil Leprechaun Brigade
267
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Posted - 2013.12.22 07:42:00 -
[15] - Quote
MBizon Osis wrote:What is this spoused to be good at? 100% bonus to remote armor repairer range 8400mx2=16800m. This is less range than a navitas with a small remote armor repper! 16.8km is a sad joke. 84km would be more like a "logi BS" 1000% not 100%.
Please let this be the time I am completly wrong about the numbers here.
You aren't wrong, and further improving the RR range of this thing is the opposite of what they need to do with it. They need to scrap the RR idea altogether and make the thing a proper exploration BS somehow. Otherwise it's an overpriced, underpowered Domi with weak RR bonuses and a bunch of other bonuses that are pretty much completely pointless. |
Zvaarian the Red
Evil Leprechaun Brigade
269
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Posted - 2013.12.22 22:15:00 -
[16] - Quote
Uriel Paradisi Anteovnuecci wrote:Well it looks like we already have a nickname for it! But to add to the above statements on lasers, yes: it needs more powergrid and possibly capacitor if it's supposed to be a viable laser ship. And without a damage bonus, it won't be unbalanced (although even if it did get one, it'd make sense with the price)! Seriously, if it is designed to use lasers and drones, it should be able to use them both. This ship is like some sort of battleship-carrier hybrid- and it'll cost much more than a carrier, so it should really be worth it to use it. I want a usable blender- a ship this cool deserves to be able to function better! (and I'm still hoping for +15 virus strength and/or +2 warp core strength )
Why would a person want to hack with a 2 billion isk battleship? I'm puzzled... |
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